Here's the link:
Initially for the side profile walk, I would constantly walk, start moving in slow motion then pause to think about my positioning. This was what influenced my first and second tests.
I did the second test mid way because I felt I needed to start a fresh to think properly about movements, but many people seemed to prefer the first one by far.
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The third test I did was based on the sheet that Mike had sent via email. With its help, I was able to create a quite cheerful character that I was pleased with.
This was the final one I decided on.
For the perspective walk, I took some footage of my friends.
I found that heels really affects the way you walk and is very distinctive which is why I decided to base my character on her. I felt her love for high heels showed confidence in her walk and wanted this to be portrayed in my animation.
When I was filming this, I asked her to exaggerate her walk more for me because everything has to be described through the walk alone.
After looking at the footage of Priscilla walking, I tried to think how I would characterize her and did a few experimentations.

My designs were influenced by our Life Drawing lessons. Using geometric shapes have helped very much with my animation due to the fact that I am able to think of my character 3 dimensionally and can give my characters more realistic movements. Here are examples from Life Drawing:


Afterwards I tried thinking about twists, but I felt I would manipulate the torso so much that the frames would look out of place. This was one of the reasons why I chose not to include it as well as the fact it was difficult to do twists with cylinders. Regardless, here is some sketches of when I was thinking about incorporating twists.
